

The official sequel, Homeworld 2, was released in 2003 and took place a hundred years after the original.
#HOMEWORLD 3 RAILGUN FRIGATE CODE#
(And also resulted in the game's source code getting left behind.) It details the adventures of one clan of the Kharaki people 15 years after the successful return to Hiigara, dealing with the old Taiidan remnant as well as a new threat - The Beast, The Assimilator that creates bio-technological terrors out of your ships - and makes a surprisingly effective turn into Survival Horror as your battered, low-tech Action Survivor mining ship slowly transforms into the Almighty Janitor.
#HOMEWORLD 3 RAILGUN FRIGATE SERIES#
Homeworld: Cataclysm, released in 2000, is of disputed canonicity note the next, truly official sequel did not at any point explicitly discredit or reference Cataclysm, though it did carry over a number of concepts, such as what it means to be "Unbound", partially because it was made by a completely different studio (Barking Dog, which would eventually become Kerberos Productions of Sword of the Stars fame), and partially because a wild series of corporate mergers note Barking Dog was bought by Rockstar Vancouver, which was folded into Rockstar which is owned by Take Two Interactive took the rights out of Sierra's hands.Though it lacked comparable staying power, the game became a Cult Classic thank to its extremely pretty visuals that do stand the test of time and were remarkable for 1999, the haunting soundtrack and voice acting a level above the usual for video games at the time, a great story and gameplay that rewarded patience.

The slow pace, 3D mechanics and tricky interface did not endear it to the RTS community, who at the time were in the early stages of a long reign for the king of the fast-paced RTS, StarCraft. The game on release suffered Critical Dissonance. Additionally, the player is able to augment their fleet by stealing enemy ships, many of which cannot be built by the Mothership, creating a very visual picture of their success - and, when any such ship is lost, failure - as a fleet commander. The Video Game Caring Potential of shepherding this freighted marvel is underlined by the game's persistent fleet mechanics what you have at the end of this mission is what you have when you start the next one. Goliath story starring the Mothership, which - ( First-Episode Spoiler) one Doomed Hometown later - is the Last of Their Kind. The game drops players straight into a David vs. Though it is a triumph of engineering, it is also merely the first step in a long, treacherous journey to the center of the galaxy, where the Kharaki discover the presence of an oppressive galaxy-spanning empire, the Taiidan, who will stop at nothing to prevent our plucky player characters from reclaiming their homeworld. The game opens as the ship is to undergo its first hyperspace jump, to the edge of the system and back. The ship they create for their return to Hiigara, the Mothership, is a self-contained factory ship, able to produce anything it might need on the journey, and it has a cargo bay large enough for over half a million cryonically preserved colonists. The discovery of the Guidestone confirms that they are not native to their planet. Kharak, a desert planet in some distant galaxy (more specifically a replica of the M51 galaxy), is home to a fractionated race of formerly nomadic people, who have just recently begun to build a modern society with the beginnings of sublight space travel. The game takes place entirely in space, and all units are spacecraft. It was a groundbreaking title, as it was the first RTS franchise to allow fully realized 3-D movement. A Real-Time Strategy game created by Relic Entertainment in 1999.
